Saturday, June 21, 2014
Hour of Dream, part 5
Saturday, June 14, 2014
Powered by FU 1 — Mecha, part 3
- Character rank does nothing
- Characters have little to differentiate them from others (other than their armament)
- I didn't like that characters and their Mecha are inseparable
- There is nothing to foster a true roleplaying experience (characters out of their vehicles doing things, perhaps even other professions than pilots)
CHARACTERS
CONCEPT
DESCRIPTORS
RANK
GEAR
MECHA
CONVERTIBLE MECHA
Edge (+) | Mode | Flaw (–) |
---|---|---|
Speed | Fighter | Targeting |
Stability | Guardian | Acrobatics |
Targeting, Useful Widget | Battloid | Speed |
ARMAMENT
Cost | Armament | Tag | Abilities |
---|---|---|---|
4 | Long-Range Missiles | Potent | A hit may bypass an enemy’s Conditions to destroy them |
2 | Medium-Range Missiles | Accurate | |
2 | Short-Range Missiles | — | A “yes, and…” destroys more than one target |
1 | Gun Pod | Point Blank | — |
2 | Super Armor | — | Grants one more Condition Slot: Near Miss |
1 | External Missile Batteries | — | Extra missiles can combine two or more targets into one “squad” |
2 | Booster Rockets | Speed | — |
CONDITIONS
- spending an FU Point to add one more freeform condition targeting a specific vehicle sub-system (once only per session), or
- take a personal Condition in the form of some relevant injury (Concussion, Unconscious, Injured).
PLAY AND DOGFIGHTING
- “Does Rick Hunter get the better position over his opponent?”
- “Does he hit his target?” or
- “Does he evade pursuit?”
FU POINTS
- Acting with daring
- Showing off in front of a crowd
- Getting two or more kills in a single dogfight
- Saving a comrade in a pinch
NON-PLAYER CHARACTERS
- Short-Range Missile Mount: Multiple Short-Range Targets (no more than two of these)
- High-Power Particle Beam Turret: One Medium or Short-Range Target
- Armor-Plated
- Medium-Range Particle Cannons (representing both arms)
- Booster Rockets
SCALE
Monday, June 2, 2014
Powered by FU 1 — Mecha, part 2
PLAYER CHARACTERS
Bryce RogersDescriptors: Second Lieutenant, Ace Pilot Maneuvers, Eager to Prove Himself
Mecha: Veritech VF-1A, Gun Pod x4
Conditions:
- [ ] I’m hit! …but still in action…
- [ ] My fighter’s compromised! I can barely hold her!
- [ ] Bail out!
NON-PLAYER CHARACTERS
Cody Tisch (mission leader)Descriptors: First Lieutenant
Mecha: Veritech VF-1A
Conditions:
- [ ] I’m hit! …but still in action…
- [ ] My fighter’s compromised! I can barely hold her!
- [ ] Bail out!
Descriptors: Second Lieutenant
Mecha: Veritech VF-1A
Conditions:
- [ X ] I’m hit! …but still in action…
- [ ] My fighter’s compromised! I can barely hold her!
- [ ] Bail out!
MISSION OBJECTIVE BRIEFING
Alert Status: YellowLocation: Mars base, Port Justice, after a raid and distress call.
Threats/Severity: Long range scans indicate widespread destruction, but no Hostiles. All communication has ceased, and it is unknown whether there are any survivors. There are little but questions.
Objective: Recover the central communications relay and transcript repository.
Details: The mission is covert, so maintaining radio silence is a priority. Fighters will be lightly armed, and engagement with enemy Hostiles must be avoided. Evade, and engage only if necessary. Lt. Cody Tisch will serve as mission leader in this three-man team.
After the mission briefing, Bryce saluted Major Albright. The three teammates, including Jeff Pardo, grinned at one another. For Bryce, this was his first real mission other than run-of-the-mill ones.
The ARMD-7 with a crew of 600 with twenty-four pilots, each sharing one of its twelve Veritech fighters neared Phobos, where it would keep at a high orbit. The three members of the Vermillion squadron were shuttled to their waiting fighters.
The light was green and the fighters scrambled. Once in space, the three pilots gave hand signals from their cockpits of all systems go and formed up into a tight formation. At this distance, ETA was two hours at cruising speed. They readied their short-range radios which they could use only at need. The crew of ARMD-7 would not hear their communications.
“Why do you think they want this to be so secret?” asked Rogers after a stint.
“Beats me,” answered Pardo.
“No chatter, boys,” chided Lt. Tisch. Cody was the experienced one. Both Rogers and Pardo were rookies. “From here on out, keep quiet and keep your eyes peeled. Anything can yet happen…”
Tisch responded, “You better hope not. Keep your eye on it…”
“Shouldn’t we warn command?” asked Bryce.
“Keep long wave silence. We continue on to the objective. Command wants those transcripts. Out…”
EXECUTION
The three fighters streaked through space and neared the thin atmosphere of Mars. They made entry twelve hundred kilometers from the base site to come in by stealth.- Does Bryce spot anything? [unlikely] Yes, but…
“Lieutenant,” he crackled over the short-range, “I could swear something just moved down there. I got a bad feeling about this…”
“Kid,” answered Tisch, “I had a bad feeling the moment you graduated from the academy! But keep your wits about you. It might be a battlepod, or survivors.”
“I can take a swing-by,” offered Bryce.
- Does Tisch refuse? [likely] Yes, but…
The three continued, coming over a ridge. Beyond that was a dry ocean bed where the base was located. The site was still smoldering. It was utterly destroyed. There was no movement below, whatsoever. No power registered.
The team flew at high speed and low altitude.
“Keep tight,” said Tisch. “We’ll take one more pass to make sure we don’t land in a nest of hornets, then we’ll set down close to the command tower.”
Both Bryce and Jeff were astonished and horrified. “How many were here?” asked Jeff.
“At least two-thousand,” answered Cody. “Button those lips, boys.”
- Do they pick up anything? [very unlikely] No…
“Clear!” all three checked in.
“Okay, convert to battloid mode and follow me in,” said Lt. Tisch.
Three massive robots stepped forward toward the ruined command center. They entered a loading area with a shorn-off door. Inside, they encountered a heavy blast door blocking the way to points further inside.
“As I figured,” said Tisch. “There maybe survivors in here. You two, cover me while I get this door open.”
Bryce and Jeff stood guard while Cody activated the security interface module on his mecha’s right arm. The two guarding pilots couldn’t see the shadow of movement from their vantage point, but amidst the rubble, things moved about. Zentraedi battle pods closed in.
- Does Cody get the door open? [security measures] No, and…
“Damn!” he said. “The terminal was boobie-trapped. We’re going to have to do this the hard way. Pardo, keep guard. Bryce, you’ve got extra ammunition. Take out the door!”
- Does Bryce destroy the door? [gun pod, Veritech VF-1A, battloid mode, blast door, blast door] Yes…
- Does that attract the enemy? Yes, but…
- Are there any traps? [likely] Yes…
- Does Bryce evade the missiles? [veritech VF-1A, battloid mode, ace pilot maneuvers, short-range missiles x3] Yes, but…
- Does Cody evade his? [veritech VF-1A, battloid mode, short-range missiles x3] No, but…
- Does Jeff evade his? No…
“Is everyone alright?”
“I think so,” answered Bryce. “My systems shut down…I think I’m on a backup circuit, but all appears to be normal.”
Jeff was the last to answer. “I’m hit, but still in action.”
Cody whistled. “That was close! There was enough explosive power to take out a whole squadron. I’m guessing the passage choked out many of them. I’ve got damage, but it looks like nothing that can’t be repaired.”
“Well, let’s handle that now,” suggested Bryce. He guided his metal behemoth over to Cody’s position. Examining, it was pretty superficial damage. He activated his repair module and knelt next to the area in the back of Cody’s mecha. In moments, the repair was finished. “There!”
“Thanks,” answered Cody. “Let’s move on…”
When the air cleared, the three moved in. They switched on search lights.
- Any signs of life? [very unlikely] No, and…
Once deeper, Cody was directed by his on-screen nav to a service elevator. The three removed the doors by force and made a controlled descent through the empty shaft to the bottom.
- Is the relay intact? [likely] Yes, and…
Soon, it was done.
Suddenly, laser fire lit up the room and explosions blasted a nearby tank of gas. Fire spread everywhere. “Lieutenant?!” asked Bryce.
“Open fire, gentlemen,” came the answer, a blatant defiance of their explicit orders.
- Does Tisch deal with his? [Veritech VF-1A, Battloid, Battlepod] Yes…
- Does Pardo deal with his? [Veritech VF-1A, Battloid, I’m Hit!, Battlepod] Yes…
- Does Bryce take care of his? [Eager to Prove Himself, Veritech VF-1A, Battloid, Gun Pod, Battepod] Yes, and, AND…
“C'mon!” he said to the others. “So we’re not trapped where they want us!”
The others followed after.
“Lieutenant!” called Jeff as they thrusted upward through an auxiliary conduit. “Drones!”
From behind, small unmanned reconnaissance drones flew after the three, recording their whereabouts.
“Okay,” Tisch answer. “There’s a conduit nearby that runs underground to an adjacent facility. Let’s loose them and hide our trail.”
- Does Bryce take out the drones? [Small, Maneuverable, Veritech VF-1A, Battloid] Yes, but…
He opened fire, filling the conduit with bright tracers. Several of the things were destroyed, but several evaded, taking side passages.
“There’s too many!”
“We’ll have to block off access,” relied Tisch.
Together, they found a fuel cell. They set a small charge while Bryce held the passage behind them
- Do they close off pursuit? Yes…
“Come on!”
Cody led through a narrow way underground. In some places, they had to stop and manually remove obstructions.
- Is the way clear? Yes, and…
“Okay. Topside, boys,” said Tisch.
The three converted to guardian mode and rocketed upward and out. There were no sign of the battlepods.
“Over there, Lieutenant,” said Bryce.
To the southwest in the direction of the main building, a large group of battlepods formed up in a ring, waiting for them to emerge.
“Damn, that’s a huge battalion!” remarked Tisch. “Alright, let’s fly low at best speed below their radar and climb to escape velocity later.”
- Do they escape notice? Yes, and…
MISSION DEBRIEFING
Back at the ARMD-7, the three pilots congregated with Major Albright. All pictures and video from the fighters were offloaded, including the records from Port Justice for analysis.“A good job, gentlemen,” the Major said with a salute. “You’ve done well, and the General may award you all medals for this effort. Any lesser pilots would not have returned.
“Although you didn’t strictly adhere to your orders, under the circumstances, I see no other option you could have exercised.
“Our analysts have confirmed that a Zentraedi destroyer-class cruiser was hiding in the DGZ-6 asteroid field. Reinforcements are coming to rendezvous with us as we speak. Although the Admiral has raised the alert level, earth forces can now act with more confidence and authority given the data you’ve brought back.
“Although I would be happy to send you off for shore leave, stay on alert. At least get yourselves a well deserved drink!”
Powered by FU 1 — Mecha, part 1
CHARACTERS
- Fighter Mode: [+] Speed, [–] Gunnery/Targeting
- Guardian Mode: None
- Battloid Mode: [+] Gunnery/Targeting, [–] Speed
- Long-Range Missiles: Potency [4]
- Medium-Range Missiles: Accuracy [2]
- Short-Range Missiles: Multiple Short-Range Targets [2]
- Gun Pod: Point Blank Range [1]
- Super Armor: Resisting Damage [2]
- External Missile Batteries: Multiple Short-Range Targets [1]
- Booster Rockets: More Speed [2]
PLAY
- “Does Rick Hunter get the better position over his opponent?”
- “Does he hit his target?” or
- “Does he evade pursuit?”
- I’m hit! …but still in action…
- My fighter’s compromised! I can barely hold her!
- Bail out!
- My ailerons are jammed!
- There goes my blast shield…
- Thrusters are cutting out on me!
DOGFIGHTING
FU POINTS
- Acting with daring
- Showing off in front of a crowd
- Getting two or more kills in a single dogfight
- Saving a comrade in a pinch
NON-PLAYER CHARACTERS
- Short-Range Missile Mount: Multiple Short-Range Targets (no more than two of these)
- High-Power Particle Beam Turret: One Medium or Short-Range Target
- Armor-Plated
- Medium-Range Particle Cannons (representing both arms)
- Booster Rockets
MISSION BUILDER
- Roll a set of Rory’s Story cubes, pick freely from the set, and answer the following questions:
- Where will the action be set?
- What is the main threat the characters face?
- What are the overall odds the characters face?
- What is the cost of failure?
- Next, roll a d6 to answer what the character’s role is:
- [1] Support — the character’s role is secondary to other major players.
- [2] Escort — the character must accompany the main means of achieving the objective.
- [3] Seek and Destroy
- [4] Rescue/Recover
- [5] Reconnaissance
- [6] Intercept
- Roll another d6 and determine if the overall stance is:
- [1-2] Aggressive
- [3-4] Defensive
- [5-6] Covert
- Play out the scenario in however many scenes it takes to conclude the mission. Each mission should have three stages: a mission objective briefing (setup and plan), execution (actual mission operation), and debriefing (homecoming and conclusion). Between each of the three segments, there exists a chance for a twist. On an odd result of d6, an unexpected ambush or negative twist occurs. Roll one or two Story Cubes to inspire an event that has the potential to derail the mission and must be overcome.
- Once concluded, roll another one or two Story Cubes to inspire the implications of the mission success or failure. Determine the alert status (condition within an overall conflict of multiple missions, from green to yellow to Red) by lowering or elevating the overall threat level.
- Repeat step one, above, for a new mission.
Sunday, June 1, 2014
Powered by FU
Greetings readers! No, I’m not dead… I have, however, been traveling far too much. There has been little comfort or let alone internet access for more than a month, and RL business before my trip prevented posting prior.
Enough for the excuses.
What is next? I have plenty of unfinished projects and solo campaigns to pick up…which I will! First, however, a plan to add a new project, one that features the flexibility of FU RPG (free universal RPG) by Nathan Russell. For those who do not know, it’s a fabulous light and elegant system, and great for trying those ideas you would like to try with your group (or alone) with no prep or forethought. As an aside, Nathan is currently working on a second edition, which I am anxious to see. Hopefully this can also help build some excitement.
I plan to post some short play reports using FU to feature and test its flexibility. Each post will center around a different short solo adventure utilizing a different genre. FU can easily do this straight out of the box with no effort except perhaps renaming the descriptor types. However, each genre I’d like to feature I will try a small surgical alteration in each to highlight the genre.
This is where you, the reader, can help too. If you want to propose an idea for a specific genre for me to try, voice it. I plan to try a cyberpunk and a swashbuckling session first, maybe followed by a Wild West session. I WON’T try a Star Wars or Kung-Fu session, because those hacks are already available.
Secondly, each session will make use of a new solo narrator with which I’m experimenting. Like most that I’ve tried to devise, this one is light, and is based on the development of a random plot generator and interspersed shifts, which I’m calling, Twist of Line.
Twist of Line
This off-the-cuff scenario generator was inspired by the space adventure creator in John Harper’s Lasers & Feelings. Twists are added through random determination.
The Setup
Roll or choose:
A Threat…
Roll Story Cubes, select a random picture, etc. or just pick.
Wants To…
Roll | Motivation |
---|---|
1 | Destroy/Corrupt |
2 | Steal/Capture |
3 | Bond With |
4 | Protect/Empower |
5 | Build/Excavate |
6 | Pacify/Occupy |
The…
Roll Story Cubes, select a random picture, etc. or just pick.
Which Will…
Roll | Action |
---|---|
1 | Destroy |
2 | Change |
3 | Enslave |
4 | Invade |
5 | Summon |
6 | Restore |
A…
Roll Story Cubes, select a random picture, etc. or just pick.
The Play
Play to find out how the characters come into conflict with and resolve the threat. Gradually assert the threat’s malevolence over the characters, motivations, and/or setting, then have the characters take a proactive stance. If the genre dictates or character motivations are not directly in conflict with the implied threat, have their actions' successes or failures push that threat into direct opposition.
This can be freeform or more structured, short or long. In a more structured approach, define the adventure in terms of:
- The Hook. The threat makes its presence known. Characters learn of the stakes and become forcefully involved.
- Action. The characters formulate a proactive plan to overcome the threat and take discreet steps to do so. This implies one or more scenes. Their successes and failures change the face of their opposition.
- The Plot Thickens. This optional stage introduces a major plot twist that changes the face/true motivation of the threat, or complicates the story, and heightens the threat’s imposition on the characters and/or setting. Fill in the twist generator below when the characters have attained at least one step toward their goal (but more likely are closer to their goal). At your option, roll a die at the end of each scene…on an odd result, throw in a twist.
- The Showdown and Epilogue. The characters deal directly with the main antagonist or its representatives in a final confrontation to stem the threat once and for all. Depending on their success or failure and its degrees, determine the impact on the characters and the setting at large.
Twist Generator
Things are not what they seem when…
Roll (d66) | Subject |
---|---|
11-13 | The Actual Threat We Didn’t Before Know Is Revealed |
14-16 | The Threat Just Escalated (Bigtime!) |
21-23 | All Appears Bleak (Really Bleak!) |
24-26 | All Is Lost (Goal Changer) |
31-33 | Fake Victory |
34-36 | Betrayal |
41-43 | That Was Part of the Plan, Fools!!! |
44-46 | The Threat’s Identity Changes (Wasn’t Who We Thought) |
51-53 | Besieged On All Sides |
54-56 | Side Plot Takes Over |
61-63 | I Wasn’t Actually Dead |
64-66 | Victory At Great Cost |
Pick a threat, supporting character, or thing introduced in the story so far, or roll Story Cubes, select a random picture, etc to help focus the subject of the twist.
Sunday, March 30, 2014
RotSM, part 7
1 means the worst possible scenario!
Descriptors: Tactician, Tough as Iron, Fencing, Uncompromising
Does Mitra successfully leap into the seat of her opponent? No, but...
+1 FU Point
The warrior woman girdled herself. She was to be skewered on the charging rider’s javelin, now wielded like a lance if she was to do nothing to break the impasse. She threw herself at the rider away from her sword arm, leaping out of her own saddle and onto the back of her opponent. She missed her mark, tumbling to the ground, but she pulled the squealing rider with her and put an obstacle between herself and the second approaching rider.
Does she finish off the grounded rider? Yes, but...
Does Umbril fight off his attacker? No, and...
Getting to her feet, she faced off with the grounded rider. Her footwork was the quicker, and his eyes widened as ten inches of steel plunged through his boiled leather jerkin. From behind, she heard Umbril squeal in terror. The wolf managed to bring the great horse down and now ripped flesh from his great muscled neck. Leaping over the two forms of wolf and horse struggling in the dirt came the second rider. His javelin cut through the intervening space with astonishing power.
Does she avoid the weapon? Yes...
Mitra twisted at the last moment. The spearlike shaft missed her midsection by mere inches, embedding itself into the earth next to the rider’s fallen friend. Now without weapon, Mitra sneered at the rider as he and his snarling steed came forward.
Does she finish them off? Yes...
☑ Out of Action
+1 FU Point
She darted to the left and crouched. The warg’s own momentum impaled it on the warrioress’s sword, dropping the rider with a sickening crunch. In moments she recovered her weapon from the dead monster and finished off the broken rider. Next she turned her attention to the beast still gorging itself on Umbril’s flesh, uncaring of the danger around it. With tears in her eyes, she plunged her blade into the sinewy backside of the evil thing.
Although she lived and had vanquished her foes, clearly Tymora did not favor her...
Okay, some harrowing moments there. Rolling so many 1’s and 5’s. What next for Mitra? Will she go back and warn the town? Will she continue on regardless of the danger that looms over Soubar even earlier than anyone had expected? What about the demon? Where does it set its sights, and for what purpose? What about Xavier Zalibar? Does he know of these events? If so, what does he propose to do about them. Many questions! Only time will tell...