Untold: Adventures Await
What follows is a play-through of the Creativity Hub’s new Untold: Adventures Await story game powered by Rory’s Story Cubes. Designed by John Fiore (no stranger to the solo gamesphere) and Rory O’Connor, inventor of his now-famous Rory’s Story Cubes.
Not much is going to accompany this post...the photos pretty much tell the whole story. These are notes basically exactly as I made them during play. I’ll only conclude that Untold is a format for which I’ve been looking for some time: concise episodic gaming (it clocked in at almost exactly ONE hour, as it says on the box), keeps things concise, and is physical in nature. You’ll see I wrote down answers to my questions and one-sentence summaries of all the actions. This is not necessary, but it’s not overly burdensome to do so. I think it’s helpful to do so as a solo endeavor.
The story board layout does a great job through the use of story cube icons to keep visual reminders of the action so far. The tactile layout of the game, with its recessed spaces for modular scenes, is a joy to look at and play. The allotment of actions and questions keeps things moving and makes prompts for building the story clear.
I can’t say I’ve definitively kicked all the tires. I want to see what it does to a continuing story line, so maybe I’ll continue Visconda’s adventures. If you haven’t yet checked out or were not aware of Untold, grab a copy for yourself. For 1-4 players (that’s right, it can be played solo!).