Wednesday, January 1, 2014

The Hour of Dream, part 2

And now, the second, and more entertaining part of “The Hour of Dream.” This one had some nice twists and turns that brings up some past demons for the protagonist. I’m liking the direction this is taking this far. More twists come in the forthcoming part.

Also, here are some NPCs that are featured here: Dynas Dundragon — former member of the Drowsbane court (all we know at this point is that he has an Expert [+4] Polymorph Spell), Orlimpar Eveningfall — a remaining sun elf noble of Cormanthor, and Arlgoth the Mighty, a more than capable barroom brawler.

Scene 4

Setup: The characters blaze their way through the woods, and must navigate, fighting time
CF: 3
Altered? Interrupt!
Twist: focus — close a thread (Find a way to Scardale through the forest); meaning — camera, cane
Note: during the last scene, Tengrym generated a Story Hook from his Quality, ‘Homeland: Northern Moonsea (Sullaspryn)’ — I’m adding this in for interest
Interpretation: an acquaintance from the old days of Sullaspryn who has banded with the elves who have remained find the heroes wandering and guide them to safety

Does Tengrym know this person well? Yes, but…* (not on good terms)
*Twist: focus — NPC action, negative (new NPC); meaning — serpent, angry face
Interpretation: Dynas Dundragon, a former court wizard of Tengrym’s father’s court in Sullaspryn, had been a trusted servant. Before the city’s fall, there were accusations that Dynas had fallen in with an evil serpent cult, brining shame and scandal on the house.
Is Dynas in the company of others? Yes…
With whom/what? commercial building, house
Interpretation: A faction of remaining elves, one a member of a major house

Tengrym and Thedric picked their way forward as soon as they were ready to move. Tengrym tried to keep south and east, but they quickly became disoriented in the dusk light. They were hopelessly lost and starting at the slightest nighttime forest sound (or lack thereof). The two were becoming panicked. In the wilds in darkness, they were easily at the mercy of their predator.

It was then that they heard a curious and nearby birdcall answered by another. In moments, their weapons were borne and they found themselves hemmed in by dark figures. Tengrym called for Thedric to be at ease. He could now see that they were elves, and one was a tall gold elf.

“Well met, good friends,” Tengrym said in elvish, sheathing his sword. “Be at peace! It is a blessing our paths have crossed this night.”

“You are not safe here,” warned the gold elf. “Follow us if you wish to live.”

The response was not exactly friendly; nonetheless, the two heroes followed. They were led by meandering ways and through dell and ridge to a welcoming sylvan glade lit by many dancing faerie-lights. When they came to this clearing, they were greeted by more sentinels, and then questioned.

“I am Orlimpar Eveningfall, of the house of Evalynquestil, and you are now in my power,” said the gold elf in solemn testament. “Answer your names and purpose here so we can deem it ill or good.”

Tengrym did not hesitate to give their real names, for ever the elves of Cormanthor were allies of the Drowsbanes. He told as much of their story as he dared, including their part in Shadowdale and the demon, Egelrenardruth, and the mysterious disfigured man Shandorin and his plan to help the dark elves achieve domination over much of the north.

Orlimpar listened keenly with bright copper eyes, and determined their cause worthy. “We shall help you make swift passage south to the port, for men and elves together share this plight and this one common enemy. Come! Let us drink tonight and share merriment while it may be had and while our hearts may find a narrow place to entertain it.”

So the two were led into the small village made into the boles of great trees and the open spaces around them. A great fire burned brightly, and elvish liquor was passed between them.

It was then that Tengrym spied a particular familiar person. He came forward wordlessly, a hand on his sword hilt and stood before an ancient bent half-elf with a mane of silver hair and a crystal eye.

“Let it be known! I call out one Dynas Dundragon to duel for his treachery upon the House of Drowsbane and the fallen folk of Sullaspryn in the north!” Tengrym cried. His voice shook with barely controlled rage.

In moments, the two were ringed in by elves wielding bows. All were tense and observing Tengrym’s every move.

Does Dynas bear ill will toward the Drowsbanes? Yes…*
*Twist: focus — protagonist, negative; meaning — blackbird, agreement

The man looked up and registered recognition, and even anger. “A duel? Name your terms! Shall it be at swords? Wrestling? How about a simple feat of strength?”

Tengrym was at a loss for words. Obviously the main was being sarcastic. He had always been a feeble man, but a worthy wizard.

“I shall decide,” announced Dynas again. “He who may first lift his opponent in a feat of physical strength wins, and only his victory shall be rightful!”

With that, the man uttered an incantation. Before Tengrym could react, motes of light surrounded him and he screamed in horror as his body withered. His voice became a squawk, and soon there was only a screeching blackbird where once there stood Tengrym Drowsbane. The wizard leapt forward and snatched the frantic dancing bird who knew not how to fly, lifting him up in his grasp with an evil smile on his lips. He looked ready to squeeze the life from the small black creature in his grasp.

Thedric drew two daggers and made ready to let them fly. “You bastard! What have you done to him?!”

Bow strings were drawn, ready to be released at both Thedric and Dynas until Orlimpar intervened. “Dynas! Let him go. What is the meaning of this?”

The wizard released Tengrym, who hopped around awkwardly, continuing to squawk, unable to give shape intelligible words. Dynas then spoke, describing how his time in the Drowsbane court had been a short-lived one. He had uncovered forces at work that were unraveling the dynastic house from within just as more malevolent forces were active underneath the city, preparing for its downfall. Before he could warn Tengrym’s father, Dergan, Dynas was smeared for acts he did not commit, and dark alliances that were not true.

“Dergan Drowsbane, the last ruler of Sulasspryn, would not hear my words,” he concluded. “I was banished with an edict of execution if I ever stepped foot in the city again. So much for the light of justice! I was an outcast and outlaw from the province I loved…all because Dergan was too proud to be associated with my name.”

Does Orlimpar take Dynas’s side? Yes, but…(leaves the quarrel up to Tengrym and Dynas to resolve themselves)

Orlimpar listened judiciously. In the end, he commanded Dynas to release Tengrym from his enchantment. The wizard did so, but Tengrym was still livid and would not listen to the wizard’s defense.

“While I hear truth in your words,” the gold elf replied, “I have little enough power in this, my own fallen shadow of a kingdom, to make any binding decree…nor would my proclamation have any weight among the heirs of the ruined Moonsea city. I cannot break this feud through force of will or commandment. You must settle this for yourselves…however, as long as you are both guests in Cormanthor, there can be no such quarrel. You shall both be removed from our lands if you wish to continue this!”

Turning then to Tengrym, he said, “I can only vouch for this man’s sincerity and service. He has been a valued and accepted member of our court here for many years even before the Retreat. I have never, nor have those more wise than I, perceived any deception in this man. His words ring true, if you would but listen enough to judge yourself.”

Tengrym brooded in silence and hatred for long moments before responding. At last, he said, “I wish no dishonor to your house here in this sacred land, and with respect, I acquiesce, so will put aside our differences for now. However, they are not forgotten nor forgiven. We shall see what shall be revealed at a time when proper tribunals can convene. Master Dundragon’s treachery remains until disproven among my people on their terms.”

“So be it, heir of the House of Drowsbane,” answered Orlimpar.

Does Dundragon know of the prophecy? No, but… (he knows about one additional copy made from Baolnor’s original stone)*
*Twist: focus — tangential; meaning — eyeglasses, bump the bottle, chaos

Suddenly, from behind, Thedric, who had backed off, relaxing in the knowledge that a confrontation would not be forthcoming, knocked a glass bottle from its perch upon a board near at hand. It shattered, releasing the magical music that was contained within. Ethereal and celestial song broke forth, immediately ending the tension. Thedric was embarrassed, but got a firm clap on his shoulder from a nearby smiling elf. Merriment did ensue among those not brooding over old wounds.

In privacy, Orlimpar took Tengrym aside. “I know of your family’s prophecy…and so does Dynas. You would do well to forgive old unfounded accusations. Only together can you unlock secrets that may aid your grand quest. Where you see an enemy, I see a potential ally. You may take or reject my words as is best for you…”

Conclusion

CF: +1
NPCs: Anoris Shandorin, Dark Elves, Thedric, Illistyl Elventree, the basilisk, Dynas Dundragon, Orlimpar Eveningfall
Threads: Find a new safe haven, Discover if Scardale is the distribution point for the seed, Stop Shandorin’s plan

Scene 5

Setup: Tengrym and Thedric arrive by aerial mount to the outskirts of Scardale
CF: 4
Altered? Yes
Interpretation: Rather than by air, they are given swift boats and knowledge of a river emptying to the mouth of the Ashaba

The next morning, Tengrym and Thedric were roused, their supplies replenished, and a slender elf-boat made ready to wash them down the Ashaben. Tengrym had given thought to Orlimpar’s words, but said nothing further to Dynas. As far as he was concerned, the wizard was still a traitor. The fact that he may have information regarding the Prophecy of the Moon as it was also known could not penetrate the armor of righteousness that Tengrym wore so proudly.

The pair said their farewells and gave their gratitude to Lord Eveningfall and his folk, then paddled their way quietly downstream in the swift little boat. The journey, which should have taken them more than four days by Tengrym’s estimation brought them through open land and finally to the outskirts of the township of Scardale in only two long days. They hid the little craft, and wandered into town as dusk gave way to twilight.

What’s Scardale like? sheep, submarine, parachute

The two immediately noted a town in turmoil — the few townsfolk out and about at that hour went about their daily drudgery, a downcast lot following routine despite the topsy-turvy condition inflicted upon their homeland by a now-defeated despot and currently garrisoned by an uneasy alliance of several nations. The seedy element attracted there — free-swords and thieves alike — was equal to that of corrupt cities twenty times the size of the small port town. Buildings looked rundown and shabby, and bands of soldiers marked by swatches of cloth about their armbands to delineate nationality circled the streets like vultures, eyeing one another provocatively, sometimes even shouting insults or taunts to counterparts among their rivals.

Night was already falling, but Tengrym wanted to find out what they could.

Do they find a populated tavern or inn? Yes, and… (many glib-tongued patrons)
Has there been any evidence of poisoning in town or other evidence related to tainted grains? Yes, but… (the clues are not obvious to those not-in-the-know)

The two found themselves in The Tumbling Tankard, a rowdy watering hole overflowing with all types and colors of folk, local and foreign. It wasn’t long before they got themselves within earshot of gossip. Most locals wanted to discuss the more exciting matters of quarreling soldiers or the last sighting of Lord Lashan, but it wasn’t difficult for Tengrym to steer conversation toward local matters. In his evasive and cautious manner, he didn’t get many answers directly signaling an obvious case of Shandorin’s arrival or operation. There certainly wasn’t any sighting of dark elves, else the locals would have certainly brought it up first given what sorts of things captured their interests. However, he did get stories of two accidents at the local granary — two deaths in the past two days. When asked more about it, he discovered that one was a worker who apparently fell to his death from a high perch, and another fellow was crushed to death from a milling stone in a bizarre, unexplained accident.

Note: Due to a botched legerdemain roll, I will also use Thedric’s Story Hook, “Roguish Persona” to create a problem
Who is the one that caught Thedric’s pick pocket attempt? teepee, starburst

Tengrym was still listening. Thoughtful, he decided to check out the granary that night. He turned to discuss with his half-brother, but found Thedric missing.

A sudden roar broke the festive nature of the tavern and intensified it into enthusiastic wagers. There was a brawl. Tengrym rolled his eyes until he saw that Thedric was the one being tossed across the room. A hulking barbaric mountain of a man stalked toward the young man’s landing point ready to finish him. Tengrym had no clue what his half-brother had done, but it had the potential for explosive disaster. Against his strongest instincts, Tengrym suppressed the urge to intervene on his brother’s behalf until it was clear he couldn’t handle the situation.

Barbaric Mercenary

Qualities: 10 ranks of irrelevant background qualities to round out ‘hit points’, Good [+2] Strong, Good [+2] Brawling, Good [+2] Tough

Thedric took a blow to the jaw that knocked him across a table, smashing it. Tengrym flinched and almost threw himself into the fray. However, the young man was on his feet in a second and smiling with his devious mischievous grin. He danced around, making the hulking figure work to get at him. The half-elf was anxious. He thought that the dancing would tire the mercenary out, but the giant tossed an intervening table out of the way and grabbed Thedric by the scruff, lifting him off his feet. Tengrym eyed as his brother filched some crockery from a nearby table. He smashed it over the big man’s head, but the warrior didn’t even flinch. Next, he drew one hand back and launched a fist. Thedric reeled and landed, not getting up. He was done for. Tengrym’s mind raced.

Does the barbarian press the attack? Yes, but… (takes his time, enjoying the cheers)

The giant lumbered slowly toward Thedric’s form. He circled slowly, grinning wolfishly at the many cheers and japes. Tengrym had no assurance that the brawler wouldn’t finish Thedric. Now was his only time to react. Drawing a pinch of sand from his pouch and an eyelash, he uttered an incantation. The giant went down into a snoring heap of flesh where he stood. Tengrym couldn’t help but smile to himself.

Does anyone notice the deception? Yes, and…* (a mob scene erupts)
*Twist: focus — toward thread (Discover if Scardale is the distribution point for the seed); meaning — crossroads, tent, daydream

However, things turned ill as a bystander nearby pointed to the half-elf and cried, “This one’s magicked Arlgoth dead!”

Tengrym’s smile abruptly vanished as the whole tavern turned on him and Thedric alike. Tengrym called across to his brother as he picked himself up off the floor. “Eyes!” …He only hoped Thedric had the presence of mind to prepare. A word of power, and a bright flash exploded in the room. Half of the crowd was blinded, leaving six or so grappling at the two brothers.

Thedric took another hit to the jaw and went down. Just as Tengrym was at a standstill, debating whether it not to turn back to him, he caught sight of a figure outside the door of the Tumbling Tankard. The half-elf was completely stunned by astonishment. There, outside, stood Shandorin. The disfigured half-elf stood idly, almost debating whether or not to enter. Their eyes met, and the villain darted away. Tengrym lunged after, but a fist caught hold of his collar and pulled him in for a punch.

It took Tengrym long moments to dislodge himself. He took two cracks to his jaw and one to his ribs before he landed his first. He was a better dancer and fencer, not cut out for simple brawling. When the last was knocked down, more came rushing. Another pinch of sand and the remaining fell to slumber.

Tengrym clambered over bodies and recovered his brother, slung his arm over his neck and supported his staggering form before escaping into the night.

Conclusion

CF: +1 (already maximum)
NPCs: Anoris Shandorin, Dark Elves, Thedric, Illistyl Elventree, the basilisk, Dynas Dundragon, Orlimpar Eveningfall, Arlgoth the Mighty
Threads: Find a new safe haven, Stop Shandorin’s plan, Hunt down Shandorin and challenge him in single combat

Scene 6

Setup: The two find a quiet place to regroup
CF: 4
Altered? Yes
Interpretation: the only place of refuge is another rowdy tavern

Are there no rooms available? Yes, but…* (they can make use of a private parlor…)
*Twist: focus — NPC negative (Thedric); meaning — nap time, magnet, thief
Interpretation: in the kerfuffle, someone robbed Thedric of all their remaining money!

A little further along Merchant’s Way and through some narrow side streets, the two came to The Dark Bard, if possible an even more rough-and-tumble establishment than The Tumbling Tankard. Thedric was in no shape for causing more trouble, at least that’s what Tengrym thought at the moment.

It was a packed madhouse. Tengrym had hoped to find a vacant room and deposit his half-brother for the time being while he went to the granary on Shandorin’s trail. However, all the rooms were packed full. Furthermore and even more vexing, when offered a private parlor, Tengrym reached into his brother’s pockets to pay finding them empty. Searching every pocket and pouch, they hadn’t a coin between them.

Robbed!

Hearing they had not a coin between them, the pair were asked to leave. With no other choices, Tengrym hauled his brother out.

Do they find a quiet darkened alley to rest? No, but… (the outskirts look promising)

Seeking any darkened corner to rest, the town was overrun by scoundrels and soldiery. There was no peace to be had. Tengrym did the only thing he could and beat a path to the outlying parts just beyond the town. The two found an abandoned barn in which to hole up.

Note: healing done

The two rested, and Thedric came out of his stupor moaning. “Serves you right,” said Tengrym in his best older brother knows best voice. “What were you thinking? While you were testing the rebound properties of the tavern’s many surfaces, I saw Shandorin. He knows we’re here.”

Thedric hung his head glumly as he massaged his aching jaw. “We needed money…”

“And now even more so…you were robbed during the whole affair.”

“Bashaba’s horns!” Thedric frantically groped himself in an effort to disprove Tengrym’s assertion. Sure enough, he had been robbed blind. Literally. “What do we do now?!”

Tengrym contemplated. “I’m not exactly sure. Part of me wants to involve the authorities…they should be warned. Time is now of the essence. Whatever plan Shandorin has, he will press it forward tenfold. He knows we are here…he guesses already what we know, but he doesn’t yet know if we’ve alerted anyone. He may play that hunch, in which case we are targets and things may get dangerous quickly.”

“I don’t know about you, but I already tasted some danger,” Thedric said, spitting out some blood.

Ignoring his half-brother’s statement, Tengrym continued. “Another part of me imagines that few of the fighting nations would listen to the fanciful story we have to tell.”

“No more foolishness!” said Tengrym assertively to himself, slapping a fist into his other hand. “We must act now. Go to the garrisons…tell any who will listen. Alert them about the possible plan and the danger at the granary and a possible dark elf presence. I’ll meet you there. You had best bring as many armed men as you can muster.”

Thedric made a sour face.

Tengrym turned and looked him square in the eye. “I’m counting on you not to mess this up. It could mean the fate of every man, woman, and child in the Dales and beyond. Now go!”

Conclusion

CF: -1
NPCs: Anoris Shandorin, Dark Elves, Thedric, Illistyl Elventree, the basilisk, Dynas Dundragon, Orlimpar Eveningfall, Arlgoth the Mighty
Threads: Find a new safe haven, Stop Shandorin’s plan, Hunt down Shandorin and challenge him in single combat


In conclusion, this was a really fun session. I love it when solo sessions leave me wanting more! That’s not so common a thing in solo games in my experience.

Happy New Year, all!

Monday, December 30, 2013

The Hour of Dream, part 1

Happy Holidays to all the gaming community! It's been a while since I have been able to get to the blog. Had a nice vacation and had some family time during the holiday last week. Thanks to all the responses regarding my last post on play styles. I have done some thinking and experimentation with some different styles, which will lead me later to different play environments (gaming spaces).

In the meantime, I am returning to my Drowsbane campaign and having some fun with Epic (Mythic D6 Lite) and dusting off an older favorite system to alleviate any boredom I'm having with FU. Not sure how many parts this particular chapter will run at this point. This one gets a good old-fashioned hex-crawl treatment to get going. In part 2, there are some fun twists and turns, and from there...not yet sure.

Again, happy holidays to all!


“Hour of Dream”

A working randomly-determined title.

A Questers of the Middle Realms (PDQ) (with some elements of Jaws of the Six Serpents included), “Epic”, and Forgotten Realms mash-up. This is the fifth in a series of solo games entitled, “Last of the Drowsbane”, this time switching the core system and GM emulator. All meta-game text (except Epic questions and scene setup details) will be eliminated.

Tengrym Drowsbane

Fortune Points: 1
Leaning Points: 0
Strengths: Good [+2] Half-elf: Night-vision, Good [+2] Homeland: Northern Moonsea (Sullaspryn), Good [+2] Organization: Last of the Drowsbane, Good [+2] Swordsman, Good [+2] Brilliant Intellect, Good [+2] Agile, Good [+2] Enduring Magical Elf-blade*, Average [0] Arcane Rituals*§, Average [0] Displays of Light*, Good [+2] Magical Blast*, Average [0] Wall of Ice*, Average [0] Gravity Manipulation*, Average [0] Teleport*, Average [0] Slumber Spell*
Weaknesses: Poor [-2] Principled
Props: Good [+2] Corselet of Elvish Mail*

§ Arcane Rituals* can replicate almost any “downtime” effect, from scrying, to identifying magical items or attunement, to complex summoning rites. These effects are assumed to be those with the secondary duration effects or ranges, and must take considerable casting time. Since a ritual approach is assumed, no Upshift is granted for time. For complex spells, the GM is encouraged to impose TNs higher than Master (regardless of the effect one is building), require exotic or unique relics, and/or Fortune Point costs.

NPCs

Thedric Drowsbane
Qualities: Good [+2] Roguish Persona, Good [+2] Homeland: Hillsfar, Good [+2] Organization: Last of the Drowsbane, Expert [+4] Knife Play, Good [+2] Athletics, Good [+2] Winsome Looks, Good [+2] Legerdemain, Poor [-2] Roguish Persona
Props: Average [0] Knives (x6)

Introduction

Departing from Highmoon after the villain Shandorin’s flight, Tengrym had discovered the plot by the drow to overthrow the north. He also uncovered the danger of the drow’s intent to capture all the remaining Drowsbanes and effectively drain their essence for dark purposes. His only clue about the designs of the enemy was a handful of grain he had discovered that was thought to be a part of Shandorin’s secret cargo. He could have gone after Shandorin’s trail directly, but Tengrym had the plight of all the Moonsea and the Dalelands first and foremost on his mind.

He headed back to Shadowdale…

Adventure Setup:

Chaos Factor: 0
NPCs: Anoris Shandorin, Dark Elves, Thedric
Threads: Discover the nature of Shandorin’s plot

Scene 1

Setup: Random…
Twist: Focus — PC positive; Meaning — smiley face, tower
Scene: Tengrym returns to Shadowdale, greeted by warm and friendly faces. Going to Elminster’s tower, he asks about the seeds

6 Kythorn, Year of the Shadows

Without mishap, Tengrym arrived back in Shadowdale. First order of business, he returned Foalsnurse’s excellent horse to him. “See!” the man said. “No doubt a fine upstanding sir, such as yourself, would return her unharmed.” He met many a delighted Dalesman, who greeted Tengrym warmly. I need a new identity, and to go to a place where I am not recognizable, he thought.

Is Elminster at home? No, but…
Is Thedric and his guardian at home? No, but…

After that, he sought Elminster out in his old rickety tower. The old sage was not within, but his scribe expected him ‘any day now’. After that, he looked in on his brother at Torm’s place. He had been seen around, but was not there. Tengrym found Thedric carousing at the next likely place in the Old Skull Inn with Illistyl Elventree, with whom he was getting along fondly…perhaps too much so.

Were things eventful? Yes, and…
What happened? forest, near miss, butterfly net, strongman

Tengrym asked how things had been, assuming all was uneventful. However, it was not so. In fact, there was quite a kerfuffle while the half-elf was away. While Thedric was palling around in the woods with his new friends, there was an attempt to capture him. It was a near miss, and it required the might of several Knights to thwart the somewhat coordinated effort. The offenders were experienced and formidable mercenaries…perhaps the Zhentarim, or likely employed by them. When asked why, the roguish Torm replied, “When it’s thick with the Zhentarim, there’s no denying their stench.” The men had escaped, but the Knights followed them. They headed toward Dagger Falls, but lost the trackers through some cunning evasion.

Tengrym was mystified and more than a little worried by it. Attempts on the Drowsbanes, even in Shadowdale! Even more so, it was a sign it was time to move on.

He asked Illistyl for a favor. Being magically inclined, she might be able to know something about the mysterious grain he had pocketed from Highmoon. He gave an account of his recent adventure in Deepingdale, and the meeting with both the mysterious Shandorin, as well as the encounter with his drow accomplices. She had no inkling as to what was the significance of the substance, but she was determined to find out. They made a point of meeting again the next day. In the meantime, Tengrym told Thedric to be ready with his things and to make whatever preparations needed to leave. His half-brother was of course cocky, and tried to downplay the whole affair. Tengrym was firm.

Conclusion

CF: +1
NPCs: Anoris Shandorin, Dark Elves, Thedric, Illistyl Elventree
Threads: Discover the nature of Shandorin’s plot, Find a new safe haven

Scene 2

Setup: Tengrym meets with Illistyl the next evening
CF: 1
Altered? No

The next day, growing dread overcame Tengrym. He still had no idea which way to go. He called again upon Elminster, but the sage was still not within. He grew anxious as Thedric playfully toyed with his knives in their room at the Old Skull. The half-elf wanted news about the grain as quickly as possible. When the appointed time came, they went to meet the sorceress.

Did she find out something? Yes…
What? playing with dolls, fountain, parachute

Illistyl whispered. “These are bearing some sort of enchantment,” she began. It was her theory that these grains, when consumed, would allow he who ate them to be controlled, or perhaps fall under a deep slumber. The magic was so potent, that tasting just a small concentration might be lethal. The sorceress thought that they might be sprinkled among a greater supply of normal grains to achieve a safe and undetectable level. Even a handful of the chaff drifting through the air might be enough to cause one to fall into a deep slumber.

Tengrym and Thedric were horrified. The half-elf cursed himself for allowing Shandorin to escape. However, he had been in no condition to give chase, let alone pose any significant threat. Still, the guilt he bore was tremendous.

“I assume their plan is to poison most of the region through the distribution of the stuff,” Tengrym said. “Then, perhaps the drow or their allies are already in position for an easy conquest.”

“Or soon will be,” Illistyl added solemnly.

“Where does most of the grain in the Dales go?” asked Thedric who still refused to put on the sad face.

Does Illistyl know? Yes…

“Scardale has the largest granary,” the sorceress answered. “And it’s the Dales’ largest port, still the greatest even after Lashan’s fall.”

After a long pause, Tengrym pronounced in a hushed whisper, “Shandorin’s plan must be stopped.”

Conclusion

CF: +1
NPCs: Anoris Shandorin, Dark Elves, Thedric, Illistyl Elventree
Threads: Find a new safe haven, Discover if Scardale is the distribution point for the seed, Stop Shandorin’s plan

Scene 3

Setup: The heroes navigate a shortcut through the woods to Scardale, avoiding some natural obstacles to race against time
CF: 2
Altered? Yes
Interpretation: Instead of obstacles, they have some monstrous encounter

Is it a natural beast? Yes, but…(It’s terrifying)
What are some characteristics? spectacles, step ladder, t-rex skeleton
Interpretation: Sounds like a basilisk!

The next morning, the two departed early. Visiting Foalsnurse again, Tengrym used some of the winnings from Thedric’s wagers during their time apart. Because of the heroes’ reputation and Tengrym’s upstanding nature, they got a deal on two decent steeds…not spectacular, but far better than they could really afford. Some supplies for the road were scrounged, and they set off.

Tengrym planned to follow the Ashaba south to Mistledale, then the road through the old elf realm, then half-ax trail south to Scardale. It was a dangerous road, but might cut the time from other safer routes.

Do they find clues of the creature’s presence? No…
How does the encounter go down? blind face recognition, ray gun

Basilisk

Qualities: Good [+2] Predator, Good [+2] Hide Armor, Good [+2] Large, Expert [+4] Shocking Appearance (Petrify)*, Good [+2] Claws, Good [+2] Toothy Jaws, Poor [-2] Large

The two followed the narrow track along the river, turning their course east through Ashabenford without a break. Two days along that way on the eleventh of Kythorn, their luck turned ill.

It was nearing dusk after the hottest day of their journey so far. They were pushing hard to cut the miles, when Tengrym briefly spotted something large sprawled out on the road before them. It was lizard-like. Before he could think or identify the thing, their flight was abruptly halted. Two riders were thrown as their newly bought horses turned immediately to stone and smashed into thousands of shards. Both riders rolled, but were miraculously uninjured save a few bumps and bruises. Tengrym recognized the danger, and shouted out, “A basilisk! Don’t look it in the eye.”

Both brothers rushed to find cover behind trees on opposite sides of the road. They heard the hiss of the scaled monster as it scuttled forward on its many legs to finish its prey. This monster had been emboldened enough to threaten travelers on the road. Without the elves of Cormanthor, the great forest had truly become more dangerous.

The thing was nearing. Thedric, on the other side of the road, looked panicked. Darting across to his side, Tengrym cried, “Run!” and scrambled among the more dense tangle of trees. They passed into foliage, but the snapping of branches and young trees behind them signaled that the monster was close on their heels and little affected by the obstacles. The two scrambled nearly head over heels to evade the thing, not daring to look back. Gradually, the crunch of snapping limbs receded, and the thing broke off chase.

The two stopped only later when they were sure their predator was well behind them and they were near exhaustion. They stopped and collapsed against a tree, each catching his breath. They were suddenly without their fine horses, and both mourned the loss.

“We have to somehow cut across the forest and evade that thing,” Tengrym announced. “So much for speed…”

“What if the thing follows us?” Thedric asked.

“A distinct possibility…” answered Tengrym hesitantly. “We will have to be vigilant and cautious!”

Tuesday, December 10, 2013

Solo Play Styles

Currently, I am running a number of different solo projects and sort of dabbing at each. In one of these, I am trying some different options in order to speed up play. As with each style of playing an RPG, there are a number of strengths and weaknesses. In this post, I'll make some observations of some styles I use. Any solo rpg enthusiasts out there should feel free to contribute with some of the ways you play.

“How does one play an rpg solo? I mean, what do you do when you play?”

These are common questions in various discussions with those for whom the concept of playing an rpg solitaire is new. And, it’s a good one.

What do I do?

Some form of journaling seems necessary. Without having a written document of what transpired, it seems hard to say I’ve done anything...however, I’m pushing the envelope.

Journaling can come in a variety of forms: bullet points, brief summaries, or full-on prose. The latter can be nice, but it’s cumbersome and often leads to the endeavor stopping short. My current rate of completion on detailed prosaic campaign/adventures is probably 2%. At some point, it’s necessary to look at this alarming fact and admit that this style simply doesn’t work. I have had some fun moments with those incomplete projects, and sometimes review the journal with hopes of picking up where I’ve left off. However, I rarely even have time enough to sort through all the notes.

But can something really sketchy or reduced to only the fundamental facts lead to a fun experience? I am finding out now.

In my current experiment, I am using my new “Epic” (Mythic D6 Lite variant) to run a quick adventure — by ‘quick’ I don’t mean brief in terms of scope or number of scenes, but rather expedited with a barebones approach to my journaling experience. I tried to accomplish this with my Ultra Minimalist Solo Engine and use of FU, my fastest rpg of choice. However, it’s not so much the system that flaws the attempt — it essentially boils down to the problem of  detailing the experience.

So here’s what I’m doing: I am beginning a scene with a concise phrase of its setup. All the relevant NPC lists are there, of course. I am using Inkflow on my iPad as a scratch pad and note taker. I’ve even thought of carrying a little blank pocketmod around in my back pocket and a few d6’s, but I’m sticking with technology for the moment...I might also pick up an iPad stylus pen to make it easier.

After the setup, I play out the entire scene in my head, crunching any numbers, and resolving game mechanics as needed. When the scene is concluded — completely — I write only a brief paragraph summary of events in the most concise form as possible. This may sound like an obvious route for most, but I have always paused to summarize a few sentences about a particular turn the action has taken, or particular interesting dialogue AS IT IS HAPPENING, rather than when I can sit back at look at the scene as a whole. Then, if I am organized, a scene can play out in as few as ten minutes when I’m done with my written summary. I may even impose a word limit, (but perhaps that’s not necessary). Even though the experience is sketchy and short of detail, I still recall fondly the memories of the exercise and the particulars.

Am I still having fun? As of yet, it might be too early to tell. Part of the fun of rpg’s for me is not so much the characterization (immersion?) of the protagonist, but the weaving together of a good story with lots of twists. On that front, I’m having lots of fun.

I have also considered and experimented with voice recognition software. However, it tends to be fussy, and the frequent use of fantasy names in my games make it difficult and cumbersome. I have also toyed with the idea of simply using a voice recorder. I tend to get a little gun shy in front of a microphone, but I think it might work for some people.

What do you do? A nice discussion of what sorts of journaling techniques work for everyone can be a valuable resource. How much time do you spend writing, talking, or noting your adventures, and how much time do you spend actually playing? Any other tricks that make it a successful experience?

Wednesday, December 4, 2013

Mystery of the Burned One, part 3

And now, the final part of the adventure...

The 9Q’s: Questions 7-9

Q7. Be the PCdefiance, combat

Scene: Tengrym is led away by drow to be transported to the Underdark. It is his one chance to escape.

Tengrym was released from the chain, though his manacles were kept in place. Leg irons were attached with a chain to his manacles, keeping him restricted. He was led down a darkened corridor away from the gathering. Pushed roughly at times, he trudged along, taking note of several side corridors, one that led to a stairway landing going up to areas where light played. Another corridor led to an area of dungeons. He wondered if possibly Aurous’s family was kept there.

Deeper he was led and down another stair coming at last to a round chamber set with a six-pointed star at its center. Six monoliths stood at each point. A gate, mused Tengrym. There standing nearby was a drow sorcerer with a staff of black and long robes trimmed with violet. The long-haired emaciated dark elf regarded Tengrym dispassionately and resumed study of a scroll. Tengrym noted the fellow to his left flank who carried his weapons and gear. It was his one and only chance…

Does Tengrym magically break free of his bonds? [1 FU to activate power, -Manacled, +Veteran Mage, +Veteran Mage] Yes, but…

Tengrym closed his eyes as the others stopped, awaiting to be signaled by the sorcerer. He imagined the representative symbols of power in his head and focused his attention, using a greater control of will to substitute for his hand gestures. With a breath, he uttered one word…

“Tserlas!”

Immediately, his chains broke free, but his guards were not witless nor idle. With a grunt, Tengrym dropped with a kick to his backside.

Be the GM nextopen book, treasure chest, digging

Tengrym rolled up and prepared another quick spell. His opponents drew their weapons and grimaced in hatred, ready to kill. In the meantime, the dark elf sorcerer dropped his scroll and drew something dull from an inside pocket of his robes. The half-elf could not wait.

“Alarthcana vae!” he cried, launching a blast of fire at his four escorts from the tips of his fingers.

Does he inflict a wound on them with magical fire? [1 FU to activate, +Veteran Mage, +Veteran Mage, -1 More than one target] Yes, but…
☑ Injured

Flame erupted and consumed the four screaming warriors, but still two of them stood defiantly, swatting off sparks in black smoldering cloaks. The stench of burnt flesh filled the chamber, but the sorcerer was not idle during this time. The dark elf had cast a dark stone to the floor. It bounced and rolled. Where it landed, the stone around it took the sudden shape of a massive humanoid and sat up from its stony grave, a hulking monstrosity.

Be the PC again

Does he snatch up his sword before the others can stop him? [+Injured, -Injured, -Athletic] Yes…

Quickly, Tengrym rolled between the two distracted and still standing dark elves, snatching up his magical elf blade from his pack of things still clutched in the charred arms of one of the downed escorts. He continued his momentum through to stand on the opposite side of the group. His still-healing wounds caused him to grunt in effort.

The rock monster stepped forward, each step trembling the stones with a powerful impact tremor. Even the recovered drow stepped back in alarm and fear.

Does Tengrym cause a partial tunnel collapse from his spell? [1 FU to activate, +Veteran Mage, -Veteran Spell] No… [1 more FU point to flip a pip] No, but…
☑ Slowed

Tengrym stepped backward into the tunnel escape. Summoning all his power, he recited an incantation, repeating the arcane melisma. Directing his offhand upward, the stones above the way started to melt, turning to mud and slag. It didn’t have the effect he wanted — the tunnel opening remained intact. However, the hot and slippery stuff kept back pursuit for the moment.

The monster lunged forward against the hot and weakened arch, trying to clear the way for pursuit at the command of its master. Tengrym didn’t remain behind to see the outcome.

Does he escape? [+Slowed] Yes…

The sounds of impact and crumbling, tumbling rock continued behind as Tengrym sped down the darkened way.

Q8. Be the GMlightbulb, coughing, entering corridor — the enemy takes aggressive action against unsuspecting victims and the heroes

Scene: Hearing the alarm, and Aurous staging a sudden daring rescue with the loyal militiamen of Deepingdale, Shandorin moves with a contingent of drow to take Aurous’s family hostage to buy safe passage, running into Tengrym.

Not far down the tunnel, Tengrym approached the dungeons. From out of that passage, Shandorin appeared suddenly, roughly tugging a screaming woman in chains. Behind him were four dark elf warriors, two of whom bore squirming bundles — most likely children.

“We must escape!” he told his minions. “Aurous has stormed the warehouse with men of Deepingdale. They are our ticket to freedom…we must get the cargo out of here.”

It was then the scarred half-elf spotted Tengrym lurking in the shadows beyond just as another distant crash drew their attention. The man’s eyes widened…“And stop him!”

He fled with his hostages, leaving two to intercept Tengrym.

Be the PC again

Does he shield himself with magic? [1 FU to activate, +Veteran Mage, +Veteran Mage, -Novice Spell] Yes, but… [for only this one encounter]

Tengrym hastily incanted a spell, and a blue-white energy coalesced briefly around him. Then with a snarl, he leapt forward with his blade flashing in a testing arc.

Does he defeat his opponents? [+Swordplay, +Enduring Elf-blade, +Magically Armored, -Injured, -Drow Warriors, -Adamantium Weaponry] Yes, but… [the earth elemental charges]

The dark elves put up a fight, but could find no weakness in Tengrym’s defenses despite their fury of blade work. The half-elf cut them down. As he stood catching his breath over the fallen, a sudden explosion of rock nearby caused him to shield his face from a spray of flying shards. Before him and blocking his way was the stony behemoth, crouched in the narrow way. There seemed no place to run.

Does Tengrym magically “blink” to the other side? [1 FU to activate, +Veteran Mage, -Veteran Spell] Yes…
Does he outrun the elemental? Yes, and…

With a flourish and a mote of red sparkles, Tengrym disappeared, reappearing far to the opposite side of the passage, leaving the controlled creature to seek its prey. The half-elf wasted no more time and continued after his own prey. Nearby screams in the darkness alerted him that he was close.

Does Tengrym catch up? [-Head Start, +Burdened by Captives] Yes…

Tengrym rounded a corner and came close on the tails of his quarry. Shandorin spun wildly with a woman of middling years in his grasp, a dagger at her throat. “Not another step, Drowsbane!”

“It’s over, Shandorin,” Tengrym said. “Aurous will ensure you never leave this town. If you harm her, he will have no mercy upon you. What’s in the shipment?”

Does he get an answer out of the villain? [-Principled, -Cunning] No…

“You’re a fool, Drowsbane!” spat the disfigured half-elf. “You’ll die in thralldom like most of the other quaint Dalesfolk!”

Be the GM Once More

Shandorin turned with the woman, the drow backing away slowly and keeping the children between Tengrym and them. When they disappeared again, Tengrym kept going. When he came to the warehouse, already a battle of men and dark elves was taking place. Parts of the warehouse were burning, and everywhere men and drow grappled in hand to hand combat or exchanged arrow fire. Set in the center of the clearing of containers and boxes was a laden wagon already hitched to two horses. Shandorin was making for this. Already, the children freed themselves from their two dark elf captors in all the chaos.

Tengrym saw Aurous across the way. He beckoned and nodded toward the escaping Shandorin. “Your wife, I presume?” He shouted over the cacophony. Seeing this, Aurous shot into the midst of battle to get to the fleeing half-elf. Tengrym did the same.

Does Tengrym avoid injury? [+Lots of Cover] No, but…
☑Dazed

As Tengrym sped across the open spaces, an errant arrow clipped him. He fell, swooning in pain. However, Aurous had got to Shandorin’s wagon. Now he was halting due the villain’s dagger tip poised at the throat of his wife.

Does Tengrym cause an injury and a distraction to Shandorin with a magical blast? [1 FU to activate; +Veteran Mage, +Veteran Mage, -Dazed, -Protective Ring] Yes...
☑Injured

Tengrym felt himself losing consciousness from the pain. He focused himself enough to utter a spell. A ball of light coalesced in his palm, then sped towards Shandorin, striking him in the back. The villain cried in pain and released his hold on the woman. Aurous leapt forward to protect his wife’s escape, and the two were locked in battle. Shandorin was the better swordsman, but with his injury, the two were well matched. The tide was turning toward the Dalesmen, with the drow getting pushed back.

Suddenly, the great rocky behemoth smashed through a wall, and all sides of the conflict turned to panic. The giant stepped through fire and charges through crates and obstacles, even splitting one of the supports of the warehouse. It fought its way toward Tengrym’s position, knocking anyone or anything out of its path. Behind the thing, Tengrym spied the sorcerer who summoned the thing from the beginning. It would mean ultimate disaster for the Dalesmen if something was not done about it. Tengrym was little help in a fight in his current condition, and even if he was fully hale, he couldn’t hope to stand up to an earth elemental. Dark elves were also notoriously resistant to magic.

Tengrym was pushed with a surge of adrenaline. He forgot his pain. With effort, he called into being a last magical effort.

Does Tengrym blink behind the sorcerer? [1 FU to activate; -Dazed; +Line of Sight, +Veteran Mage, +Veteran Mage] Yes, but…

With a word and gesture, Tengrym again vanished just as the monster bowled through his location. He reappeared just behind the spell caster, but it seemed the wizard had expected such a maneuver.

Does Tengrym avoid a blow? [-Dazed, -Injured, +Swordplay, +Enduring Elf Blade, +Emaciated] No, but…

With a grunt, Tengrym took the butt of the sorcerer’s staff to his gut. However, the brunt, he deflected firm enough that the dark elf lost his grip, the staff clattering on the floor.

The behemoth turned, locating his quarry again and lurched forward. Putting a sword tip to the sorcerer’s throat, Tengrym snarled, “Call off your monster! Do it, or you die!”

Does Tengrym’s threat work? [+Enduring Elf Blade, +Compromising Position] Yes…

The elemental stopped in its tracks. The sorcerer sneered. With a word, the monster shrank back into its handheld phylactery form. The dark elf kneeled in defeat, but in the confusion, Shandorin and a handful of drow escaped on horseback with the wagon. Several Dalesmen gathered around to gather up the surrendering drow and the sorcerer. As they did, Tengrym collapsed on the floor. He could give no more…

Q9. Conclusionsmiley face, tangential arrow, pushing over wall

The half-elf recovered from his mild injury, though his old wounds had reopened, and traveling any time soon was not in the cards. Nonetheless, the folk of Highmoon were hospitable and welcoming, especially after the Drowsbane had helped uncover the corruption. Aurous was discharged from service, but was pardoned of any treachery, since he was under duress. The half-elf constable happily accepted the decision — he thanked Tengrym for helping to free his family, and he no longer had to work for young Lord Thormemnon. He looked forward to peaceful times in the country caring for his family and leaving the constabulary of the dale to capable hands.

Tengrym, too, was exonerated for any suspicion of slaying five men in the inn his first evening in town, and given the thanks of the Dale and an honor for his valor and service. Tengrym refused, not wishing the name Veldis to become famous for deeds connected to his true identity and know by his enemies. However, Lord Thormemnon would not hear of it and held a banquet in his honor many days later. Thanks to some healing by a priest of Lathander, Tengrym planned to leave town before that date would come around.

Shandorin and a handful of his cronies did escape to which direction none knew for sure. The villain had done well to thwart any pursuit. And though the wagon had been recovered along the road outside of town, it’s mysterious cargo was missing. How Shandorin disappeared with an apparently heavy load on horseback was unknown. Only a mysterious grain spilled around the old warehouse near some of the parcels that were taken was the only clue as to what that cargo was. Tengrym took a small scoop of the stuff…perhaps research would illuminate more of Shandorin’s and the dark elves’ plan.

With that, Tengrym was unsure of his next move. He felt that more information was needed before attempting to pick up his nemesis’ trail again. Perhaps he would get the information he needed from his new friends in Shadowdale. After two days in Highmoon, being greeted by every goodwife and laborer, he knew it was long overdue to hit the road again.