Monday, November 25, 2013

Epic Playtest, "The Bird of Wisdom", part 2

“Bird of Wisdom”
the conclusion of my Epic (Mythic D6 Lite Variant) playtest.

SCENE 4

Setup: Strold returns to Ravenhall to find warriors turned against him
Chaos Factor: 1
Altered? 3, 1, 6, 6, 3, 1 (“Interrupt Twist”)
Twist Scene Focus: NPC negative (Eohric)
Meaning: elephant, marshal’s badge
Interpretation: Ravenhall has been overrun with imperials with war machines, and prince Eohric has escaped with a few followers

Is the imperial army still present? (Very Likely) 5, 4, 3, 4, 6, 4, 1, 6 (“Yes, and…”)
Interpretation: they have wandering patrols set to chase down escaping villagers with nets*

Imperial Troops
Foot Soldier [+2], Well-Equipped [+2]

The journey was long and painful, and it was late into a second day when Strold made his way back to Ravenhall. During the time, there was no sign of Idraf. Strold had no notion of whether or not the raven clan tracker had already found the root and returned to his prince.

Perhaps because he was weary from the ordeal; whatever the case, he missed the plumes of black smoke until it was too late. Ravenhall had been attacked!

Just as his senses returned, he heard the clank of armor as a pack of six lobster-mailed southern imperial legionnaires with spears and nets. “There’s one!” one shouted, pointing toward Strold. Although the hawk clan hunter knew not their strange tongue, he understood their meaning well enough. Normally, he might turn and run. However, honor and pride for his family welled within him, and he wished nothing more than to kill as many spiritless cowards of the stone cities before he himself could be killed.

The six fanned out. So quickly, Strold pulled fletching to ear and felled two iron suits as they closed. Snarling, he dropped his bow and slit the throat of another with his long knife before he was enmeshed. As he fought and snarled like a caged beast, the remaining three pounced on him, beating him until he knew no more.

Conclusion

CF: +1
NPCs: Prince Hagar, Prince Eohric, Idraf
Open Threads: Return the Bird of Wisdom to Hagar, Get Eohric to tell the whereabouts of Tazor’s Temple, Escape the legionnaires! Find Eohric

SCENE 5

Setup: Strold is placed with other captured Barbarians before transport as slaves to the Empire
Chaos Factor: 2
Altered? 1, 4, 4, 2, 1, 2, 3 (“Interrupt Twist”)
Twist Scene Focus: NPC positive (Hagar)
Meaning: camera, bumping bottle
Interpretation: Hagar’s men have prepared an ambush for the slave train, and conditions are just right.

Strold found himself rudely doused with water and mercilessly handled. Leg irons on and placed inline with other savagely beaten and bloodied men, a slave train set out to the Empire. Women and children were placed in cages drawn by great beasts. The sun beat down, and Strold’s head swam as they made their slow painful way through the plains into low hills. The hunter could not understand any snatches of conversation whenever any legionnaires approached. Most threw insults and laughed at the weapon less warriors. Worse ones kicked dirt or shoved a man to the ground upon passing.

Does the ambush fail to free the group? (Somewhat Unlikely) 5, 3, 5, 6, 4, 5 (“No, but…”)
Does Strold encounter small resistance? (Very Likely) 5, 5, 6, 2, 4, 1, 3, 5, 6 (“Yes…”)

Suddenly, war cries were heard as two groups of assailants at the crowns of two hills flanking the train launched an ambush. They were prince Hagar’s men. In the distraction, only two men stayed nearby while the rest formed defensive lines to protect their flanks. Strold took advantage of the chaos. He knocked into the nearest, sending him down and kicking him unconscious. Another he took a swipe at, but was restrained by his chains. The warrior drew a short blade and lunged. Strold rolled aside with effort, nearly falling. He kicked the legs out from under the legionnaire and wrapped his chai around the man’s throat, choking the life out of him.

Does one of them have keys? (50/50) 5, 6, 4, 4, 4, 6, 1 (“Yes, and…”)

The man at his feet had a ring of keys hanging from his belt. Strold snatched them and undid his irons and as many of the others as he could before attracting attention. He also saw his bone knife and bow in a basket on one of the wagons nearby. He snatched these and sought a path of escape.

Does he have many to face? (Very Unlikely) 5, 6, 4, 2, 5, 2, 6 (“Yes, and…”)
Interpretation: he’ll have to face 3d6 (10) and decide whether to ruin chances of escape by choosing to deal with a warrior about to kill escaping women. (For this, I used a Story Hook generated off of Strold’s “Honorable” Quality as per the Jaws of the Six Serpents rules.)

There was one avenue of escape open — now the alarm was sounded, and nearly a dozen warriors turned to impede the fleeing prisoners. One man bounded after several unarmed women. Weapon raised, he prepared to hack the nearest down. Strold pulled leeching to ear and released. The arrow dropped the man, but now his only route of escape was crowded with a mass of plated southerners.

Are there any friendly warriors left to stand next to Strold? (Somewhat Unlikely) 1, 2, 3, 5, 4, 2 (“Yes, but…”)

Against the handful of armored enemies was one other clansman who had picked up a short sword. Strold was set on evening the odds. As fast as he could reach them, the hawk clan hunter let fly a hail of barbed death. He dropped another before they closed, then drew his knife. One smashed a gauntleted hand into his head. His one and only ally was immediately cut down, and then six of them swarmed him.

He fought fiercely, determined to die with honor. He found joints in armor or cleaved at exposed flesh, one by one, his enemies fell until there were but two. Strold bled from a dozen wounds and he sucked in huge gulps of air. However, the fight and rebelliousness never left his eyes. With a primal scream, he leapt forward like a great cat defending its pride, keeping no strength in reserve.

By some boon of the gods, Strold vanquished his foes. Already, Hagar’s force began to pull back as the numbers and armament of the enemy was too great. Delirious and weak from loss of lifeblood, Strold staggered after his kin.

Do any aid him? (Very Likely) 4, 3, 1, 4, 6, 3, 6, 5, 2 (“Yes, and…”)

He felt strong arms around him pulling him up the hill to safety. He knew not what happened next…

Conclusion

CF: +1
NPCs: Prince Hagar, Prince Eohric, Idraf
Open Threads: Return the Bird of Wisdom to Hagar, Get Eohric to tell the whereabouts of Tazor’s Temple, Find Eohric
Closed Threads: Escape the legionnaires!

Note: After this far, I’m noting that the bonus dice for determining Twists is a bit too wild. When lots of dice are in play, it seems the probabilities are up. Instead, I’ll try this mechanic: two dice from any roll will be of a different color. The colored pair will be the “Twist Dice”, and are always included as a part of any roll (but are not desperate from any Fate Question roll). If they come up doubles with a value ≤ [CF + 1], a Twist is produced.

SCENE 6

Setup: Strold finds refuge with his kin and has the chance to learn news, perhaps even Eohric’s whereabouts
Chaos Factor: 3
Altered? 5, 2, 3, 4, 5, 1, 2, 2 (“Interrupt Twist”) (Note: the last two dice shown are always the “Twist Dice”)
Twist Scene Focus: PC positive
Meaning: ID card, bandits
Interpretation: The escaping clansmen encounter rival clansmen and join forces

Is anyone present who has healing ability? (Somewhat Likely) 1, 4, 4, 4, 5, 4, 1, 5, 4 (“Yes, and…”)*
*Twist Produced: PC negative
Meaning: treasure chest, listening to headphones (ignoring)
Interpretation: (also incorporating the Story Hook of “Bring Honor To His Family”) among the rivals is a hawk clansman and cousin of Strold who stole from his father and fled

What did Dykhor steal? (Open) waves
Interpretation: a crystal vessel — sacred objects to each clan; Strold’s father is a headman with some religious significance; such slight is considered grave

As soon as was possible, Strold and the other wounded were laid down in a wooded area where they could rest. One of the ambushers was skilled in herb lore and healing and attended them, starting with Strold, who had lost the most blood.

Is Hagar himself among them? (50/50) 4, 1, 5, 3, 2, 6, 2, 3 (“Yes…”)

Prince Hagar was among the skirmishers. He spoke with Strold, inquiring about his quest. The hunter reported the unfortunate news.

Does Hagar know where Eohric is now? (50/50) 4, 6, 6, 6, 6, 4, 3, 6 (“Yes, and…”)
Where is he? (Open) scary shadow, laughing

To Strold’s satisfaction, Hagar reported the prince was last seen with his followers seeking sanctuary in the Vale of the Laughing Spirits — a place so haunted and vile, even the imperial legionnaires refused to pursue them there. The report did not seem to daunt the hunter.

As the group talked, a man shouted a warning. Suddenly, outlaws appeared around them. The ambushers became the ambushed! Weapons were drawn and curses flew.

It was none other than Aghar Redhand, an outcast rebel and his motley crew of godless folk. Parley was made, and it turned out Aghar and his band had skirmished with the imperials as well. A reluctant decision was made to band together, which was good because both sides had lost men, and survival was dependent upon mutual reliance.

However, such alliance was not to be.

All was well until Strold eyed a particular member of the outcasts. Dykhor, formerly of the clan of the hawk, had a particularly nasty past involvement with Strold’s house — one that could not be forgotten — nor forgiven.

Despite his wounds, the fires of rage lit within the hunter’s gut. With the ferocity of a lion, he leapt up and launched himself at the rogue.

Does Hagar intervene? (Very Likely) 3, 5, 2, 3, 3, 3, 4, 5, 3, 5 (“No, but…”)

Strold was atop Dykhor, beating him savagely. Hagar did not immediately react, as he too had deep issues with Aghar that were difficult to immediately dismiss. It was the bandit chief and his men who pulled the two apart.

“You have yet to atone for what you did, Dykhor,” Strold swore.

Does Strold’s rage and the two groups' rivalry escalate? (50/50) 3, 6, 1, 6, 2, 1, 2, 6 (“Yes, and…”)

From somewhere, an arrow flew and struck a man dead. In mere moments, weapons were bared and screams of hatred erupted. Men of both groups now fought mortally.

Strold, too, looked down in horror as Dykhor’s dagger plunged into his heart. Dreams of Barbaria’s glory against the Empire fled…and it became clear that steel and stone were not needed to defeat the northern clansmen…their own purposeless malice and rivalry made them weak enemies. Had a greater vision overpowered their pride, the emperor might have had great difficulty conquering the north.

The End.

FINAL CONCLUSIONS

This was a good working out of issues that have come up...the convoluted language of how twists are obtained and implemented are smoother and have improved. Here is the second draft of Epic:


Chaos Factor

The Chaos Factor ranges from 0 to 4 starting with 0. As the CF raises and lowers, it increases the number of die in the pool, slanting to “Yes”. The CF always contributes to the possibility of a positive Fate Question result (see below).

Fate Questions

This version utilizes d6’s. Note the following results and success counting method:

RollResult
5Yes, and…
4Yes…
3Yes, but…
2No, but…
1No…
0No, and…

To use the chart, frame a closed question. Always frame it with a “Yes” indicating the most interesting result (this may not lead to the most beneficial outcome for the protagonists). Roll a number of dice (5 base dice +/– Odds dice + CF) and compare the best/worst rolls to the chart above, counting evens/odds. Always roll a minimum of five dice. Note also that the CF is always positive. Include extra dice according to the following:

Odds


+PositiveNegative
050/50050/50
+1Somewhat Likely-1Somewhat Unlikely
+2Very Likely-2Very Unlikely
+3Sure Thing-3No Way


Roll the dice pool and select from it a “hand” of five dice, counting out the first five most advantageous (evens) or disadvantageous (odds) depending on whether the odds favored a positive or negative result. Two dice from the pool should be a different color than the rest. As a special case, if five is the number of dice to be rolled after calculating the odds, always roll one additional die if the CF is current set greater than 0. Again, since CF dice are always positive, always interpret with the appropriate position.

Fate questions are used within a scene to emulate a GM’s presence, running the minutiae of the NPC actions and reactions, or determine what elements, obstacles, or conditions are in play. Open questions can also be framed by asking any sort of question followed by one or two Rory’s Story Cubes or other random image/word combination. Interpret the random results to attach a relevant meaning within the context of the question.

Twists

Twists may be introduced mid-scene based on the result of a Fate Question roll. Note that success counting is based on number of evens/odds rolled during framed questions. Always examine the two colored “twist dice” from every Fate Question roll. If these dice produce a matching pair, compare their value (ie “1” if a pair of 1’s are rolled) to the CF. If the value of this “twist dice” matching pair is equal to or less than one more than the Chaos Factor, then a twist is produced.

Example 1: with a CF of 0, and positive odds of “Very Likely” (a total of 2 bonus), Brian rolls 7 dice. He gets a 2, 6, 3, 1, 1, 2, 1, and thus a “Yes, but…” result on his Fate Question. Noting that the last two values are black, representing “twist dice”, they fail to produce a Twist.

Example 2: Brian asks another Fate Question, determining “Very Unlikely” Odds and yielding two negative dice to his base five dice. The Chaos Factor in this case is 2 (always positive). Since positive and negative cancel one another out leaving only the five base dice, Brian remembers the special case of adding one more positive dice, since there is a CF value greater than zero. He also ensures that he’s rolling four white dice and two black. He rolls 2, 3, 4, 6, 3, 3, counting out the four evens and getting a “Yes, but…” result. Brian identifies the matching 3’s of his black “twist dice” (the last two rolled). The value, 3, is ≤ [CF + 1], so that’s a Twist.

Twist Interpretation

Roll d6 and consult the following chart to get the “focus” of the event:

d6FocusAttitude
1Protagonistpositive or negative
2Remotepositive, negative, or ambiguous
3Introductionfacilitator, complicator, or ambiguous NPC
4NPC Actionpositive or negative
5Threadtoward, away, or close
6Tangentialambiguous

To get the more specific random meaning of the focus, roll one or more Rory’s Story Cubes or obtain random image/words by whatever means are at one’s disposal. Alternatively, simply abandon the d6 focus roll and instead roll two Story Cubes to get an event meaning. The first image gives a vague notion of the context of the meaning, while the second defines and focuses that context into specifics. Players may wish to draw upon or choose randomly from NPCs introduced or threads established according to logic to refine the event meaning.

Scene Setting

At the start of each scene, a Fate Question is framed to see if the scene plays out as imagined. This is always at not-known (or 50/50) odds. Any sort of “No…” indicates an alteration of the scene (to the next logical one). Using the CF, this may produce an interrupt Twist as outlined above. In this case, the scene frames a wholly new and un-anticipated direction. Remember to include two dice of different color than the others and measure against the value of [CF + 1].

At the conclusion of each scene, note any new threads or NPCs, close any open ones that applied to that scene, if relevant, and mark whether the Chaos Factor escalates or declines, based on whether the scene was controlled by the PCs or not.

Sunday, November 24, 2013

Epic Playtest, "The Bird of Wisdom", part 1

“The Bird of Wisdom”

A simple playtest based on the plot description found here.

SETUP

For this playtest, I will make use of Tim Gray’s Jaws of the Six Serpents. I won’t illustrate the details of that system too much, but rather use it because it is so relevant to the interesting plot hook discovered here:

“A wise bird travels to the prince with nothing but a primitive country.”

The stone-age tribes of Barbaria have united under a single king to resist the invasion of the Evil Empire, but are no match for the Empire’s steel weapons, stone fortifications, and other advanced technology. However, in a distant temple there exists a miraculous bird that speaks the words of the gods of craft and wisdom. If the bird could be brought to Barbaria, it could teach the people the arts they need to fight the Empire. The king will not hear of it; he is too stubborn and proud, and would prefer to die fighting in the old ways. His son is more receptive, though. All that remains is to actually get the bird to the prince…

What we know about our hero is that he was raised from simple stock… A proud clan of hunters. He has a temper when angered and a streak of luck that often follows him around. As such, he was selected to be one of the lone heroes in search of the bird. It is Strold’s hope that by bringing the coveted mystic animal, he will raise his family’s honor in the eyes of his king.

Strold Farflinger

Faculty: Average [0] Favor of the Gods*
People: Expert [+4] Hawk Clan Hunter
Driver: Good [+2] Bring Honor To His Family
Good [+2] The Leopard’s Agility
Good [+2] Powerful Like a Jaguar
Good [+2] Honorable
Good [+2] Knows the Wilds Like the Back of His Hand
Poor [-2] Honorable

Fortune Points: 2
Learning Points: 1

* Favor of the Gods — downshift to gain an upshift to represent luck for one action

SCENE 1

Setup: Strold meets the prince in his tent outside of Hunter’s Hill
Chaos Factor: 0
Altered? 1, 5, 5, 6, 4 (“No, but…”)

Strold was asked to meet Prince Hagar after a major defeat at Winding Water against the imperial army that devastated another alliance of clans. Here, the hunter learned of the legendary Bird of Wisdom hidden within Tazor’s Temple.

Does the prince know where the temple lies? (50/50) 5, 4, 4, 5, 1 (“No, but…”)

Strold listened to the distraught prince. When asked, Hagar did not know where the temple lay.

Who knows? (Open) fighting pair, crossroads

Inquiring more and at a loss, the prince said to Strold, “You may ask my mother’s kinsman, Eohric. He is prince of the raven clan. It is said he knows Tazor’s Temple, but he will not willingly give up its location — especially if he knew our design. For he would see us perish and step among the ashes to see himself supplant my father as king of all of Barbaria.”

He instructed Strold that only by a worthy challenge would Eohric give up what he knows of the place. Thanking the prince, the great hunter gathered his bow, hunting knife, and skin of wine and departed for the holdings of the clan of the raven.

CONCLUSION

CF: +1
NPCs: Prince Hagar, Prince Eohric
Open Threads: Return the Bird of Wisdom to Hagar, Get Eohric to tell the whereabouts of Tazor’s Temple

SCENE 2

Setup: Strold arrives at the raven’s holdings and seeks out Eohric to extract info
Chaos Factor: 1
Altered? 4, 3, 1, 5, 5 (“No…”)

What are the raven’s lands like? alien face, cauldron

Far beyond the front lines of the war, beyond the Tsuk Wastes and the Twisted Forest was the lands of the clan of raven. Known for its strange sorcerous witches that walked openly among the clansmen and their dark rites and sacrifices, the Raven Plains were cloaked in mystery and strangeness.

Strold arrived at Ravenhall, the winter residence of Eohric and his folk. He inquired to see the prince straight away.

Does he encounter any resistance?(Somewhat Likely) 6, 4, 5, 1, 4, 5, 1 (“Yes, but…”)
What kind? (Open) apple, digging hole

Eohric’s banner men bade the southerner wait as the prince was still in a rite with his witches, and not to disturb him.

Strold did as he was told and awaited the prince, who finally returned exhausted and downcast. He didn’t wish to speak with anyone of the other clans. Strold decided boldness was in order, and made up a story that his brother had sought the Temple of Tazor for his family based on Eohric’s rumors. Strold said his mission was to recover his body so that their dying father could pass in peace knowing that he would be reunited with his son.

Does Eohric have formidable mental defenses? (50/50) 5, 3, 3, 1, 4, 3 (“No…”)
Using my rpg system, I determine Strold is a convincing liar.
Does Eohric refuse? (Somewhat Likely) 1, 5, 3, 1, 2, 5, 4 (“No, but…”)

In no mood, Eohric dismissed the hunter and turned. Strold pressed his deception and challenged the prince to defend his honor lest he give up the location.

What’s the nature of the challenge? (Open) globe, mushroom

To Strold’s amazement, the prince accepted, naming his terms. He said that in the world, the rarest and most sought-after flora was something known as the witch’s root, a fungal growth with a powerful hallucinatory agent useful in special rites. If Strold could find any before Eohric’s best woodsman and bring back a handful of the stuff, the prince would instruct him about the temple’s location.

Strold agreed, and the next day, he and the prince’s champion would set out to find the stuff.

CONCLUSION

CF: -1
NPCs: Prince Hagar, Prince Eohric
Open Threads: Return the Bird of Wisdom to Hagar, Get Eohric to tell the whereabouts of Tazor’s Temple, Find a handful of the witch’s root before Eohric

SCENE 3

Setup: The hunt — Strold goes on a long journey to find the stuff.
Chaos Factor: 0
Altered? 5, 3, 4, 4, 6 (“Yes…”)
Interpretation: Rather than a long journey, Strold finds a likely place, but is waylaid by “cheating”.

The next day came around, and Strold and the prince’s elite, a man named Idraf set out into the wilds.

What’s Idraf like? (Open) happy face, digging hole, fish
Interpretation: Idraf is deceptive, simple, and unclean
How does Idraf get the jump on Strold? (Open) cracked egg, cave entrance
Interpretation: Idraf leads him to a dangerous place where some dangerous beast’s lair is.

Idraf was a most loathsome man. He smiled with a toothless grin and smelled of ripe sunbaked dead fish. He pushed Strold down mischievously as they set out, laughed and took off, heading with great haste toward a wooded area. Strold picked himself up and followed after. Although when Idraf disappeared in the woods he had a head start, his trail was easy to mark by the experienced hunter.

Are the clues left behind by this beast easy to find? (50/50) 1, 2, 4, 5 6 (“Yes, but…”)
In what form are they? (Open) pushing button, scales

As the hunter followed, he stepped inadvertently into a depression in the ground. He stopped only because of his experience to examine such signs. He noted the huge print of some large beast. It appeared to be of some great clawed lizard. However, the ground here was dry, and the track quite old. Looking around more intently, he found the remains of some prey in a clearing just beyond Idraf’s track. Whatever it was, it had made a meal out of large elk.

Suddenly, laughter alerted Strold, and he set forward after the mischievous Idraf, staying wary of danger. Moving forward after the laughter, the hunter came to a desolate clearing. There before him was a gaping cavern that vented tendrils of steam. All around vegetation was trampled from some great beast. Idraf stood before the cave, tossing in rocks and making great noise. He then bolted away, just as the angry monster charged from its hole.

Giant Lizard

Large [+4]FF, Predator [+4]FFF, Armored Plates [+2]FF, Claws [+2]FF, Fast [+2]FF, Cold-Blooded [-2], Large [-2]

Reacting quickly, Strold first drew and shot an arrow at the beast. It was no use due to the monster’s plated armor around its head. Instead, the hunter turned and fled, pursued by the irate charging lizard. Heart pounding, Strold crashed through the vegetation with the hissing thing close on his heels. Heedless of danger, the hunter leapt across streams and hidden rocky areas amid roots and bramble that threatened to snag him.

After getting tired does the beast continue its pursuit? (Very Unlikely) 1, 2, 2, 1, 1, 4, 3 (“No…”)*
*Twist Produced: remote event — open book, catching butterfly

At last, the lizard stopped in its tracks, too far afield of its lair. With a final hiss, it turned and left.

…in the meanwhile, the ever mistrusting Eohric consulted the wisdom of Erolka, his most capable oracle. The prince wanted to know more about the hunter from the clan of the hawk. “A prophecy surrounds the warrior. Your ascendancy is in jeopardy as long as he is free…”

…meantime, Strold sought for signs of the flora in question. His search was quick as well as thorough, and luck illuminated his path, for he found more steam vents cut into the earth in a boggy area where the rarest fungi tended to lay. At last he found what he was looking for, and delicately cut the stuff from the rock on which it grew.

CONCLUSION

CF: +1 (because of the cut scene)
NPCs: Prince Hagar, Prince Eohric, Idraf
Open Threads: Return the Bird of Wisdom to Hagar, Get Eohric to tell the whereabouts of Tazor’s Temple
Closed Threads: Find a handful of the witch’s root before Eohric