tag:blogger.com,1999:blog-3725663863867982757.post6384516737271372135..comments2023-08-17T19:08:26.398-07:00Comments on No One To Play With: "Epic" Prototype: Solo RPG EngineRory Bracebucklehttp://www.blogger.com/profile/12756977087604515407noreply@blogger.comBlogger7125tag:blogger.com,1999:blog-3725663863867982757.post-79229480636904864552021-07-18T11:52:11.418-07:002021-07-18T11:52:11.418-07:00I think I prefer it even leaner. I like Carsten...I think I prefer it even leaner. I like Carsten's idea.<br />1d6 Fate Die & 1d6 Event Die.<br /> Fate Die - Very Unlikely 6=yes. Unlikely 5+=Yes. 50/50 4+=Yes. Likely 3+=Yes. Very Likely 2+=Yes. Event Die - 6=Exceptional Result, 1=Random Event. You can also eliminate the scene structure for a more sandbox game but you have to keep in mind that a Random Event may not fit when you roll it & make a note of it to work in when appropriate.Subroutine 7.8https://www.blogger.com/profile/09652817543382814078noreply@blogger.comtag:blogger.com,1999:blog-3725663863867982757.post-24531665935814757512020-08-23T17:34:27.015-07:002020-08-23T17:34:27.015-07:00New format has probably broken most of the links o...New format has probably broken most of the links on this blog. Ugh.Rory Bracebucklehttps://www.blogger.com/profile/12756977087604515407noreply@blogger.comtag:blogger.com,1999:blog-3725663863867982757.post-42969941452473921392020-08-22T03:36:13.049-07:002020-08-22T03:36:13.049-07:00The playtest link is broken I think?The playtest link is broken I think?Whothehellisthathttps://www.blogger.com/profile/01801079461919974631noreply@blogger.comtag:blogger.com,1999:blog-3725663863867982757.post-59021973151664280462015-10-07T22:54:25.125-07:002015-10-07T22:54:25.125-07:00Greetings! No need to have an rpg that uses d6. Pi...Greetings! No need to have an rpg that uses d6. Pidgeon's Mythic uses big charts and d100 to emulate a GM. I like Mythic, but prefer leaner charts, and d6's. Thus, I modded it to form "Epic" to do that. For your rpg to join with it, you can play whatever you like.Rory Bracebucklehttps://www.blogger.com/profile/12756977087604515407noreply@blogger.comtag:blogger.com,1999:blog-3725663863867982757.post-81574292001094671932015-10-07T14:27:40.959-07:002015-10-07T14:27:40.959-07:00So if there is a d6 rpg i would like to play I can...So if there is a d6 rpg i would like to play I can use this as a gm?Anonymoushttps://www.blogger.com/profile/14178090734626137545noreply@blogger.comtag:blogger.com,1999:blog-3725663863867982757.post-1070516077925535892013-11-28T19:26:32.277-08:002013-11-28T19:26:32.277-08:00Thanks for your comment!
1. Determine odds (use c...Thanks for your comment!<br /><br />1. Determine odds (use charts & CF to calculate number of dice in pool: base 5 + CF +/- Odds)<br />2. Roll total pool of dice (always 5 minimum)<br />3. If odds favored a positive result, count evens first. If odds favored negative, pick five from your pool starting with odds. If even dice are 0, you get a "No, and..." result; if there was one even, then a straight "No...", and so on.<br /><br />You're always looking at five dice — either the best five, or worst. You're also always counting evens. If you look at some of the results of my playtests, you may be able to make out how I calculated it. Also, the end of my second session has revisions that simplify and clean up the language some.Rory Bracebucklehttps://www.blogger.com/profile/12756977087604515407noreply@blogger.comtag:blogger.com,1999:blog-3725663863867982757.post-15774883159299493692013-11-28T14:58:17.569-08:002013-11-28T14:58:17.569-08:00Id love to try your d6 Mythic variant but Ive no i...Id love to try your d6 Mythic variant but Ive no idea how to calculate the answers to the Fate question...<br />What am I supposed to count? Anonymousnoreply@blogger.com