Sunday, August 3, 2014

Progress...

Hello! Well, after promising I would have a new shiny solo engine out by week's end, here I am! It's the new week starting, and still no new solo game. It has turned out to be more work than I thought. What started as an unclear idea seed became a bit unwieldy after setting it down on paper.

I am in the play testing phase of Perilous Intersections. It looks like it's in need of more testing. Some areas are still in need of polish. Once I am satisfied, I'll want to go back through and trim as much as I can. One thing I like are elegant systems with lower page counts. This one is above that optimum threshold to my taste, so there's still work to be done.

Perhaps a preview for you to get the idea out. The tin says:

  • A scene-framing engine for the solo rpg gamer that leaves plenty of room to interact with and contribute to scene details via your favorite rpg system
  • A method of interpretation, whereby conflicts move from targeting motivations to the PC directly
  • A system of slowly revealing an emergent plot line, keeping the player guessing until the end (Great for murder-mystery adventures!)
  • A system that elevates dramatic tension and pushes a final threat in front of the PC
  • Dynamic adventure-building, where the PC’s own motivations and principles are tested, and can change as the threat asserts itself
  • PCs can work to gain edges, gaining or losing leverage, and with it, the ability to stem the final threat
  • Plot twists are naturally introduced through the simple interpretation filter of intersections
  • A system of balancing random prompts with player choice to build a narrative that can feel like the back-and-forth of playing with a live person
  • A simple system for scaling danger that reacts to successful and unsuccessful character action resolution
There are the highlights. I feel like I'm reinventing the wheel here. Hopefully it's not the case...I definitely have many inspirations that I'll credit. No date of completion estimates — but I'll try not to let it drag on forever.

4 comments:

  1. This is great! Makes me very happy to see development in the solo rpg community.
    Can't wait to see what you cook up.

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  2. Work hard! Work fast!
    we are hungry of updates!

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  3. Sorry for the silence! It's been more than a month. I've done layout, and although I wanted more playtesting than I got, I just need to edit more. Real life started up and it's been hard to find time to sit down for more than ten minutes. I still hope to get it out, but it needs some more work. I may just release it as a beta and solicit some feedback.

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